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Saturday, 9 May 2020
Take the Station & Hold. 20mm WWII - Rapid Fire rules
Played a small Club night game using Rapid Fire, where we both had to come on and take the station. Dave had an Armoured German Battalion 3x PIVs 3x Panzer Jaegers and I had an Armoured American Battalion, 3x 76 Shermans, 2x Jacksons (newly painted and yet to be blooded), 2x M10 Wolverines. We diced for which end we came in from, Germans won and would take the closest end to the station and also went first.
The table. Taken from the German entry end
My forces, Wolverines were still in the box
Turn 1 - German move fired and missed with two PIVs
Turn 1 -American
Turn 2 - Germans start to occupy station area
Turn 2 - American move up and go on the offensive.
M36 takes out another HT and 5 of it's crew
Turn 3 - German's move in to the pinch point around the station and one Grenadier company occupy the building unseen. Firing with all three PIV and two of the PJg & again missed with all.
Turn 3 - American move up in the middle and flank out to the right with a 76, HT Company and 2 M10s
Dead eyed yank strikes again
M36 causes a heavy damage to a PIV in the middle
The M10 Heavy damage another PIV in the wood
Turn 4 - German PIVs fail morale and retire to cover, Pzr Jgr destroys the US AT section & it's crew and missed with the other one in the middle of the formation
Turn 4 - American, a 76 finishes off the already damaged PIV in the center
M36 Heavy damages a SP 75mm arriving up the road,
Turn 5 - German take another Morale check for the PIV Co. OK this time. The Pzr Jgr move into the road and fires at an unsuspecting Sherman, only to see the paint get scratched with a light damage. The PIV on the hill fired at a HT in the wood and missed.
Turn 5 American 76 Fires and destroys a Pzr Jgr in the ctr
And the 76 that took damage returns fire and yes you guessed it destroys the Pzr Jgr
The M10 on the right flank then concentrate their fire on their previous target and cause another Heavy Damage which combined with the previous HD, destroys it
Dead eyed dick in one of the M36 which hit with every shot took out the SP 75mm and it's crew.
The Yanks on the right flank also caused some serious damage destroying 2 MMG platoons and the 76 on the right flank (top of the Pic), destroyed a HT with a short barreled 75mm
Turn 6 - Saw the Pzr Jaeger Company fail morale and rout off. The German player conceded the game.
The American dice rolling was as unbelievably good as the German's rolling was dire.
The Germans lost 2 PIV 1 Pzr Jaeger a SP75mm, a HT 75mm and 18 infantry (20 for a morale test)
The American lost a Towed 57mm AT Gun and 6 men
It was an embarrassing win for me
Labels:
Rapid Fire Rules,
WWII
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