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Saturday, 4 July 2020

Bizory 4th Jan 1945- 20mm Rapid Fire rules

Jan 2019 BGS saw Dave and I played a scenario from Rapid Fire's Battle of the Bulge book. All American forces are from my collection, and the Germans are from Dave Barnes' collection
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A divisional sized game with each figure representing approx 45 men and each vehicle representing 5.
Spotting was reduced to 36" throughout the game due to the bad December weather in 1944, and there was no long range for small arms (max firing would be 24")
The Germans had 3 turns worth of pre-bombardment of the area with 2 batteries of 105mm and 2 turns from a Nebelwerfer (Rockets), they did not hit anything.
The Table 8' x 6' the Germans can advance from anywhere along the far table edge, Americans had hidden deployment and all the infantry were dug in (except the company of Engineers that I forgot about)

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The American force
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CCB (Combat Command B)
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501st Airborne Regt - Elite
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Task Force Davall
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Task Force Wall
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Task Force Kennedy
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Artillery Support. One of the Batteries was only available for three turns
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REINFORCEMENTS, due on turn 11
Task Force O'Hara
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The German Force
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SS Panzer Grenadier Regt - Elite
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SS Panzer Tank Division - Elite
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Volksgrenadier Divison- Poor
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Turn 1
King Tiger appears, along with a general advance along the German lines. American spots it and successfully calls the off table Artillery
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Boom, first blood!
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Turn 2. The American successfully call army HQ and get the use of a Regt of 155mm Long Toms for 3 turns (General Fire Support). but fail to call the 2 regt of artillery in DSF (Direct Fire Support)
The SS Armoured Grenadiers got hit by some US units in reserve fire (ambush). A lead halftrack and a towed AT gun are destroyed. But a Jagdpanzer takes out a US Sherman 76mm
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The Lead US units on one of the ridges opens fire on a lorried Grenadier unit and destroys the lorry an 2 men in reserve fire and then the US 30cal is taken out. The 50Cal kills another 4 men from the unit.
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The Volksgrenadiers advance
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End of turn 2
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Turn 3
The American artillery Destroys a Jagdpanzer and a Panther (with some lucky dice rolls) Sherman causes heavy damages the German start to take casualties as the dug in US units start to lay fire down and the Shermans start to take damage, A Jackson moves out and misses its target
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HD to the HQ Halftrack and a destroyed Drilling (Bit blurred, due to incoming).
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Turn 4
Taking heavy casualties the Germans try and break into Bizory but a 76mm Sherman is Waiting over the hill and takes out the Jagdpanther (lucky rolls again)
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More successful US Arty
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The US casualties are building
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Meanwhile the Volkgrenadiers are having a hard time of it trying to dig the US paras out, making their advance almost impossible
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Turn 5
This is a do or die for the Germans, having lost almost all their armour and bang, a road block!
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The US armour now advance and attacks the Panzers in the centre.
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The Volksgrenadiers are finding the going tough, the Airborne are not moving without a fight
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Turn 6
Germans are losing more armour to artillery and the Sherman 76's and losing infantry to the Sherman 75's and MG's and small arms from along the front.
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The Hetzer supporting the Volks takes a out a Sherman after about 3 turns of firing at each other and missing
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Turn 7
3 more Shermans burst over a ridge in the centre and finish the battle for the Germans did not have enough armour to take their objectives
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At this point, as in reality, the German commander decided to pull what forces he had left as they would be needed for the defence of the Fatherland!
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Saturday, 27 June 2020

25mm Lord of the Rings - Skirmish game- LotR rules

The scenario was to get Theoden off the other end of the table (no time limit), and for the Forces of Evil to capture or kill him. He had 36 Rohan which would test at half strength for morale, and another Character. The Easterlings had 6 Kataphrakts, 5 Archers, 5 Warriors & a Captain with two 13 man units (with Captains) of Haradrim.

We used the LotR rules

All of the Army of Evil were all freshly painted, so I did not rate our success, but......

Harry the Harad, deploy his units blocking the way to the bridge, the Easterlings entered the table turn 1 and the Rohan started on table. Casualties -(face down are dead, face up are stunned)

Turn 1
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Easterling set up:
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Harad set up:
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Rohan set up:
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Full deployment:
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Harad lost 2 men on turn one from archery
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Turn 2
Rohan advance
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As do the Easterlings
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The Easterlings need to secoure the bridge quickly.
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Turn 3
Easterlings are almost in the fray
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Rohan cavalry charge a couple of isolated Harad left of the monoliths (made by Dave)
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But the Rohan only managed to push the Harad back.
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The rest of the Rohan push towards the center
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Turn 5
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The Rohan try & finish of the couple of Harad
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They kill one and knock the other three down
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Turn 6
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The Easterling cavalry now can charge in
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Two dead Rohan
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Securing the bridge
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More downed Harad, by spears this time
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Turn 7
The Forces of Evil charge in along it's line
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Another Harad bites the dust
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as do more Rohan fall
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Turn 8
The Rohan are close to a Morale and will need reinforcements very soon
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More casualties for both sides
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Rohan 2iC being attacked
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Turn 9
Rohan lost about 6 men from Morale failure this turn so we decide to role for reserves for Rohan D6 of figures appear (4)
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All the Rohan are in melee, the Easterling warriors come and secure the northern end of the bridge.
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At this point, Rohan took 4 more casualties and Theoden failed his own morale, so was captured.

Win to the Forces of Evil