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Showing posts with label Shako II Rules. Show all posts
Showing posts with label Shako II Rules. Show all posts

Friday, 25 November 2022

The Battle of Quatre Bras 16th June 1815 - Shako II rules

 

The Hundred Days, also known as the War of the Seventh Coalition, marked the period between Napoleon's return from eleven months of exile on the island of Elba. (re:Wiki)

The lead up to the Battle of Waterloo was made up by a series of manoeuvres by Napoleon to try and outwit the Allies as to where he would strike. Napoleon attempted to split the Prussians under Blucher and the British/ Dutch/ Belgian forces under Wellington and took the customary “Central Position” and fought two battles on the 16th June at Ligny, Napoleon took on Blucher and at Quatre Bras against Wellington he sent Marshall Ney, with orders to take Quatre Bras as quickly as possible and sever the line of communication between the Allies.

In the melee combats the white dice are the combat stats with modifiers and the red & blue dice are the random dice rolls. All Figures are 15mm and are from my collection. Building are 10mm from Battlescale.

Turn1_(1)_4uqHALj9ZBeeCtbHD7W2B6

Here is our take on Quatre Bras, a scenario by Michael Hopper and using Shako II rules. This is a modified scenario similar to the one in the rulebook. 

I played Marshall Ney and my good friend Rob played Wellington and the British deployed first.


Turn1_(2)_xbbxy2PN2GFnpwj5HrvuHn
Wellington deployed the Nassaus under Perponcher in the Bois de Bossu (Bossu woods) Brunswick to their right and Picton's 5th division holding the left flank. Altern's 3rd division would arrive turn 2 and the Guards of Cooke would arrive turn 7 or later, depending on how many Allied units break, as they would be routing down the road the Guards are using, marching towards the battle.
Ney deployed left to right Jerome, Foy and Bachelu. Pire (cavalry) would arrive turn 1 and Kellerman's Heavy Cavalry would arrive turn 7. 

Turn 4
Jerome is pushing his French through the Bossu, but the Nassau are making it very difficult
Turn4_(4)_2VUAuankfJCgHy17sZAGC9

First contact with the Brunswickers in the center. The white "flash" is a failed volley marker. First unit to Break.
Turn4_(5)_jphJa1jPVh4Vwwi6u4AybU

The French Columns destroy the first Dutch unit. The figure on the round base donates the unit is Staggered (Shaken). 
Turn4_(6)_nSezL3WXnEkYKKfZyjFvxT 
Turn 5 
Bachelu starts to get organised as he crosses the stream. 
Turn4_(7)_ehqsJX9gzqknSFTcPGb7vW 

Foy continues to press the Allied center
Turn4_(8)_57piBZ1ojcQ8mMh3MmBQEc 

Alten has been ordered to support Perponcher            
Turn4_(11)_2khKScJfT34bRs2cbYGddT 

First French unit to Break, from Foy's division   
Turn4_(12)_gaEYJXsq7ZF8x5ubn1YQEC

Turn6
Foy's division pushes on its fight with Brunswickers        
Turn6_(2)_uvmYkdgJLEaVN7vJasoJt4 

Bachelu now makes contact with Picton's left
Turn6_(4)_4CSLXnXUL3wxP5J7sCEpaD

Picton's artillery if Broken                                            
Turn6_(5)_jp1jG1MozaGAeu3J6nnykN 

2nd Rate (SR)Brunswickers are collapsing, but the                                                                                           front line is holding fast & Break another French unit
Turn6_(6)_jR3r3srEwueQm5aEVsLjVQ

SR Dutch of Perponcher Broken
Turn6_(7)_2iKPmM3GKKhAd1KxHjcDya

End of Turn 6, The French Columns have broken the Brunswickers line, but the Black Cavalry should plug the gap.
The French left in the Bossu wood are finding the Nassau a tough nut to crack
Turn6_(8)_ifENyeGYrqPKqCdcWshnHb

Turn 7
Kellerman's Cuirassiers ride past Ney and onto Glory. 
Turn7_(1)_oQZb86Zi88LPx8TEcTjrYZ 

The Brunswick Hussars charge the French exposed                                                                                          fatigued (House Rule) column, and subsequently Break! 
Turn7_(2)_6bR5DLj15aL4LgfruTBd19

The Nassau Charge a French column in the Flank and Break it     
Turn7_(3)_hLavEGzrD8b1ruQoSoxy8h 

Dutch Hussars are Broken when charging behind the wood
Turn7_(4)_thMjVnLrxUrwngv8emUELK

Turn 8
Brunswick Lancers fail a charge and forced to Fall-back, and Break in the rally phase.
Turn7_(5)_gSL3cUfiNVkzk5UCKN4zJ1 

The Dutch Hussar Brigade passed it's turn 7 50% divisional check, so one last ditch charge in turn 8. The first combat was tied, the second round broke the Hussars. 
 Turn7_(6)_385kC1CnmPgE2341NTFnek Turn7_(7)_6FEUau9vKyYrHxYVVJreD7  

End of Turn 8
Turn7_(8)_kkcMxbdB55ub9KbV6rqji9

Turn 9 

The fight for Bossu wood  
Turn8_(2)_vH3v776jCw2owaYwgxCWKN

Picton's lads are holding the Allied left, causing French casualties.
Turn8_(3)_nZT7GbNjPLnDBNWg8Q5CEE Turn8_(4)_841rzjrqRkrdsz2aXr2nBW

Turn10
Kellerman hits home                                                   
Turn9_(1)_qXHNNd8CSVpPqykPT7LrEn 

The French are getting a foot hold in Bossu
Turn9_(3)_8kZpGwtCGys121WxKxCN2X

Various melees in the center in which another Brunswick unit Breaks, causing the whole division to Break (75% losses)
Turn9_(2)_bk8vmDcxZsEnrcbDjJbRvC

The Cuirassiers Break some Hanoverians                    
Turn9_(4)_82mVMMFKFyY6YvaXjpgfoV  

Brunswickers Breaking back to Brussels 
Turn10_(1)_wNpTfGN7sXgkFD4z9QfLkQ

The end of turn 10
Turn10_(2)_dNydQefjkiWh8kikQX4N2f Turn10_(3)_fVGguGSiRovQhQwPKRB9Wq Turn10_(4)_4gmWgXzhFs5y8f1F6WKTRk

Turn 11
Saw the French Reorganising for one final push and one melee pushed a unit in Fall-back
Turn10_(4)_4gmWgXzhFs5y8f1F6WKTRk Turn11_(2)_3zVCuo6gXEhtks5x46hdzF Turn11_(3)_3BZc9EhHdMzsSeFAdwDesW Turn11_(4)_5rqNVfDH7cKT4y3RRU9rm1 Turn11_(5)_irHHWdAdXJ7Cq3WSHGuqY2 Turn11_(6)_9YrZNLQUxfFbB5gBnzoz75 Turn11_(7)_9ZVLqaXQmjBAV61tyqBAED

Turn 12 (last turn)
The British finally got some decent melee dice and halted the French.
Turn11_(8)_sfGKjSegfTZxmNzZQjuYCG  Turn11_(9)_m65xagbTGzmM4X41R7oo9x

CONCLUSION & POINTS. 

Victory Conditions

For each formation removed:

·         3 points (Jerome)

·         2 points (Bachelu, Foy, Perponcher, Brunswick, Alten, Cooke)

·         1 point (PirĂ©, Kellermann, Merlen)

At end of game:

·         1 point is awarded to the French for interdicting the Nivelles – Quatre Bras road; either by being on it or across it (A2-A3-B3).

·         2 points are awarded for holding Quatre Bras (either side)

Both Sides

§  Major Victory: hold Quatre Bras and score 3 or more points more

§  Victory: hold Quatre Bras and score 2 points more

§  Minor Victory: hold Quatre Bras and score 1 point more

The French Broke the Brunswickers (2 points) and Merlen (1 point)
The British still held QB Village (2 points)  
Result was a hard-fought draw

Friday, 4 June 2021

Battle of St. Martin - 29th April 1809 - Using Shako II rules

 The Battle of St Martin, in Austria took place on 29th April 1809. An Austrian rear guard action where the Austrians were slightly outnumbered but held the high ground and terrain which would force the French poorly trained division of Claparede to stay in column for longer than desired.

The Scenario is from "The Roads to Vienna, 1809" from Michael Hopper, and again a very challenging game for both sides. Game length is 12 turns, We played 10 turns before a result and club night finished. In Combat Purple and White (with red pips) are the "stats/modifed" unit score and the other dice Blue and White Dice are the random rolls!



We diced to see if the stream was fordable, and it was. The River was only crossable at the bridges.

I took charge of the French consisting of  14 poor battalions and 2 average and a foot gun, Mike controlled the Austrian forces of 1 large poor battalion, 3 average large battalions, 4 average battalion, 3 light horse regiments and a heavy foot gun. All figures from Mike's collection which, he is still building, hence unfinished bases. 

Deployment:

AUSTRIAN

   FRENCH 

Turn 1 & 2, involved getting orders to units and getting them advancing.

Turn 3: The Austrian Heavy Artillery proved it's worth, causing damage on the French Columns most turns, which forced them into line and slowed their advance!



The Austrians move down from the high ground to join up with the brigade of Radetzky.


While the French columns advanced around the central wood.


Turn 4: The artillery strikes again! The French move up their artillery.

                            


Turn 5: The Austrian Uhlans Charge the infantry of Coehorn 

The poor battalion is broken, not only by the 3 kills, but by the cavalry winning as I elected to fire and not try and form Hasty Square. 

With the reverse result in the center, with the Uhlan unit Broken, with 5 kills (only takes 4)


Turn 6: and another French unit take the full force of the heavy gun and is Broken. The Brigade is on a morale test in the Command phase, which they pass.



Turn 7: The French artillery is starting to cause casualties in the Austrian ranks as the French are getting closer, but the threat of the Uhlans still lingers.



Turn 8: The Brigade of Lesure move up in support of Coehorn:


The French Right flank have manage to get across the stream and are getting their formations aligned. Musketry causing some casualties.



Turn 9: Yes, you guessed it, the Uhlans charged again and breaking another poor unit in combat. Another morale test, as this loss takes the Brigade to 50% losses


The French right desperately charge the Austrian left to try and force the line! (Pic a bit bluured)

In the Command phase, Coehorn failed morale and the Brigade became "Staggered" -1 to their Frontal Morale Rating. 

Turn 10: Coehorn charged (I think he could not, but could not find in rules and time was against us),  and Lesuire moved toward his objective of St Martin! 



Melee on the French right, saw one broken unit and an Austrian unit get pushed back, and losing 2 casualties.


And on the left, two more broken units in Coehorn's brigade! 

 

This broke the Brigade and end the game, as I only had 2 turns to destroy the Austrians (no where near this happening), and to take St Martin (still 3 or 4moves away). The Austrians gain a slender victory, but weight of numbers of the Austrian bigger units would have taken the day we think. Well done Mike!