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Sunday, 8 March 2020

Fight for the factories, WWII Bolt Action

Here is a 28mm Bolt Action game based loosely around the fighting in Stalingrad. Fought on a Big game Saturday. 33 order Dice for the Russians and 42 dice for the attacking Germans.Played on a 6' x 10' table.
Bolt Action Germans photo DSC03025_zps9c3e13b3.jpg

Russian - Janos and I
The forces had the Russian defending two lines of buildings with 2 regular platoons each consisting of a CO, 3 infantry squads, 1 SMG Squad, MMG 81mm mortar team, AT Rifle team, Sniper team and Medic. One platoon had a 45mm AT Gun, the other had a 76mm.
There was a penal platoon of 3 Squads. and 2 Artillery Fo's ( 1 for a 76mm How and a 122mm How)

The reserves were quite strong 3 T34, another 45mm guns another platoon of 3 squads, MMG 120mm mortar team, AT Rifle team, Sniper team, Flamethrower team. these would be called after turn 4 and arrived randomly on a dice roll.

German -Barry and Robert (then Felix)
The Germans started with 2 Veteran Platoons, each consisting of +2 Officers, 5 Infantry squads (1 made of Assault rifles and smg's)
Mortar team(1 x 120mm & 1x 81mm), MMG team, Sniper team or Flamethrower team, Panzershrek team, Medic team. An artillery FO (for 2 x 105mm- off table)

They had another complete Platoon which would arrive on turn 8. They had reserves from turn 4, which they could choose what they wanted on 10 or more or get them randomly ( they chose the latter).

The Germans:
1st Platoon
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2nd Platoon
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German Reserve
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German Order Dice
Grey- 1st Platoon, Green - 2nd Platoon, Purple - HQ, Black Dice - 3rd Platoon (HQ and 3rd platoon dice went in the bags when available for entry to table)
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Russians
1st Platoon
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2nd Platoon
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Penal Platoon (front) Reserve platoon (at back, in boxfile)
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Russian Armoured Reserve
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Russian order dice
Tan - 1st Platoon, Brown - 2nd Platoon, Red - HQ, Orange - Penal ( the HQ dice were put in the bag as reserve units became available)
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The Table from Russian side
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The German set up
1st platoon
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2nd platoon
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The Russian set up
Penal Platoon ( hold a road block)
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1st platoon holding the factory complex
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Turn 1 - The Germans rush across the open ground to attack their objects
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TURN 2 - The Russian CiC can see he needs to reinforce his front line and orders the 2nd platoon forward to support the penal and factory by splitting the force
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The Russian mortar pepper the assault rifle squad but cause no casualties.
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The German 2nd platoon are finding taking the factory, difficult
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TURN 3 - The German 1 platoon are making progress and have force a penal squad to take a morale check, which they fail and rout off. the German flame thrower team is lurking (at the bottom of the picture)
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Russian 2nd platoon are still "russian" to get in the battle
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The German 2nd platoon are making headway (but at a cost), in the factory
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Russian reserves for turn 4. 120mm mortar, Flame Thrower and AT rifle
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German reserves for turn 4. Sniper Team
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CIC +3 Officer
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Turn 4 - The german of 2nd platoon assault the factory together, but the Russian's have an SMG squad ready to charge in, to help their Komrads out!(bottom of picture)
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The penal platoons all fail morale checks with to many pin markers (blue counters) and rout. Good decision by Russian CiC to commit the 2nd platoon early, otherwise it may have been a clean sweep on this flank.
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One German Squad got hit, and took a lot of pins from the Russian Artillery and is still failing morale check and unable to advance
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The Russian reserves are getting into position
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The German 2nd platoon still trying to assault the factory (the germans have changed as the player had to leave and swapped his troops)
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Turn 5 - More Russian Reserves
2 T 34 and a squad of green infantry
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German Reserves - PIV, An MMG team and a Veteran infantry Squad
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The T34s move straight up the road to protect their reinforcement entry area
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Over view of Russian Right
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and the left
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The German reserves on the move to reinforce the factory
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Unfortunately we ran out of time at this point but it was a Russian victory as the Germans did not achieve any of their objectives. A tough game for the Germans House to house fighting certainly bogs units down. The lack of knowledge of the rules by a couple of the players slowed down proceedings, but enjoyable game, none the less!


And to finish, a couple of Robert's Pussycat's (Not parts of the game!
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