The scenery looks rubbish, but I enjoyed the game!
28mm Figures, both sides from my collection. The bases have been finished since this game.
The Turks won Scouting, so Crusaders placed first. approx 445 points each Crusaders test would be 16 army points and the Turks 18.
Deployments and Close-ups. The rules used are Sword and Spear.
Crusaders
Turks
Turn 1: Both side move up, Turk mounted bows cause some casualties.
Turn2: Turks moved up and all their bow armed horse loosed and caused two crusader units to go.
Turn 3: More top shooting from the Turks. one foot archer unit fired at the Hospilitars and rolled 4 sixes (using a bonus dice), and the Hospilitars rolled 4 ones!!!!!!!!
Casualties for the Crusaders rising, as was my blood pressure with bad dice rolls. I changed my dice!!!!!
1 point away from my first army test, already!!!!!!!!
Turkish casualties
Templars second combat against Camelry kills Camelry and then crashes into an archer unit and causes two kills on it.
Turn 4: More Turkish luck, My Sergeant Spears Charge with a bonus 6 for Melee. Roll five dice 4 Strength and Bonus dice (not fresh) rolls two 1s and two 2s, goodnight Sergeants.
Turn 5: Templars destroy archers and kill the Turkish Army General, the Turks all test within 8DU and lose two units that had casualties already.
No losses for the Crusaders this turn, but a different story for the Turks. Up to 19 Army Points. Turkish player fails four discipline tests.
Turn 6: Last turn The Crusaders get the advantage in the dice for the first time in the game 6 Red dice and one Blue, the tide is turning for the army of god!
All the Spear armed foot charge
The Crusaders Cavalry (bottom of pictures) and spear unit (next unit up) destroy 2 cavalry units.
Game end: Crusaders lost 19 Army points and Seljuk Turks lost 27 Army points. The Crusaders last turn saved the day, with some high combat rolls. A real nail biter, especially as it was only my opponents 3rd game, and he rolled great dice to my driveling dice rolls at the start.
And the moral of the story, never give up. The dice gods will return
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Sunday, 29 March 2020
Sunday, 15 March 2020
Rapid Fire - Normandy on a 54 foot table
Talking to one of my pals from my new club over the weekend, and he mentioned how big a game could be put on using Rapid Fire?. Back in 2013 I took part in a Normandy 1944 game in Plymouth on a 54 foot table, with a few friends!
Table 1
Table 2
Table 3
Table 4
Table 5
Table 6 The Table I played on Carentan
Table 7
Table 8
Table 9
US 2nd Armored's objective were clear- Secure the two Southern bridges and Carentan and then on to St. Jean de Day and Auverville to the far west of the table.
Table 6 Carentan on Right Forces - US 2nd Armoured Vs 17th SS Division
1st turn -US
German
Some of my troops on the next table(to my right, table7)
3rd turn - US, the fight for Carentan begins and lasted the whole game
US taking the centre bridge
Fighting over the southern bridge.
4th turn
StuGs move up, whilst GI's occupy house west of the canal (building on right)
More US troops pile in to Carentan to aid their buddies
BANG!!
2 direct hits to the US M10's and Halftrack, Other M10 failed morale and retired two moves
US Amour held up by StuGs in center and misses with all their firing
6th turn - US Artillery did not hit a thing all game till turn 6, when it took out a lot of the SS troops in the field west of the canal, attacking the bdg
My US Paras, on table 7, were pushing across the table
The first Stug went up in turn 6( I think) Lots of brewed US armour
8th turn
Reinforcements engage west of Carentan
Turn 8 Other tables.
US reinforcements arrive - Infantry
And armour :lol:
9th turn - Obscured shot on the StuG- Bang!- forced morale and remaining Stug routed
My Paras from table 7, break into Carentan from the South
Para Howitzers
Last attempt to occupy house west of central bridge failed!
US Halftracks burst out from Carentan to attack German reinforcements
Carentan finally occupied by US forces
US now making in roads across the river, Table 7
Allied Victory by the end of play. Chinese Buffet for grub and drinks
Table 1
Table 2
Table 3
Table 4
Table 5
Table 6 The Table I played on Carentan
Table 7
Table 8
Table 9
US 2nd Armored's objective were clear- Secure the two Southern bridges and Carentan and then on to St. Jean de Day and Auverville to the far west of the table.
Table 6 Carentan on Right Forces - US 2nd Armoured Vs 17th SS Division
1st turn -US
German
Some of my troops on the next table(to my right, table7)
3rd turn - US, the fight for Carentan begins and lasted the whole game
US taking the centre bridge
Fighting over the southern bridge.
4th turn
StuGs move up, whilst GI's occupy house west of the canal (building on right)
More US troops pile in to Carentan to aid their buddies
BANG!!
2 direct hits to the US M10's and Halftrack, Other M10 failed morale and retired two moves
US Amour held up by StuGs in center and misses with all their firing
6th turn - US Artillery did not hit a thing all game till turn 6, when it took out a lot of the SS troops in the field west of the canal, attacking the bdg
My US Paras, on table 7, were pushing across the table
The first Stug went up in turn 6( I think) Lots of brewed US armour
8th turn
Reinforcements engage west of Carentan
Turn 8 Other tables.
US reinforcements arrive - Infantry
And armour :lol:
9th turn - Obscured shot on the StuG- Bang!- forced morale and remaining Stug routed
My Paras from table 7, break into Carentan from the South
Para Howitzers
Last attempt to occupy house west of central bridge failed!
US Halftracks burst out from Carentan to attack German reinforcements
Carentan finally occupied by US forces
US now making in roads across the river, Table 7
Allied Victory by the end of play. Chinese Buffet for grub and drinks
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