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Saturday, 31 December 2022

End of Year Production line Figures

 Last painted units off the bench to end the year. Some Gunmen & Women to fight over Cowtown next year. 28mm figs not sure manufacturer and 13the Regt for the Duchy of Warsaw, annoyingly painted the wrong unit as the 13th's Grenadiers wore the Czapka (Shako) and not the Bearskin, which I have now found out the were issued the Bearskin in 1813 (so will keep them as is). Will rectify with the correct head gear over the next couple of days. Also need to repaint white cords on the Bearskin when I transfer them to another unit!

Painting summary for the year:
15mm Napoleonics Figures: Infantry 927 : Cavalry 132 : Artillery Guns with 3 or 4 figs 9 : Limbers 18 :
10mm Buildings 23
Lord of the Ring : Infantry 456 : Cavalry 88 : Monsters, etc 6
These include commissions
28mm : Infantry 64 (Gobbos & Cowboys)
Have a great new year all.


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Saturday, 24 December 2022

Painting the Army of the Dead- Lord of the Rings

 Here is just a little guide on how I painted the Army of the Dead from GW. The figures themselves are very crisp, not to many mould lines and go together well. 

Once the figures were cleaned in warm soapy water and left to dry overnight,  I used an off white aerosol undercoat (Citadel Wraith Bone), which I warm on a radiator and give a good shake, and you get a good coverage.

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I work a bit backwards to others, I grit & paint the base next with the base colour and highlight. This way any of the base colour on the figure can be painted over before the washes go on! This customer anted the bases left just gritted.

The first thing to paint is any metalwork, Weapons, chainmail, armour. I use Chainmail by Foundry 35A DSC02211

Next I paint the characters cloaks as they need to stand out in the unit. I leave all the rest of the army white.I use pastel type colours as they seem more "Ghostly"

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Next is a Wash by Wargames Foundry Leather/Metals Wash 47B, which is superb for "dulling" armour for that old, used, look. Make sure this is completely dry ( a good 6 hours at least or it will run off the model as the next wash reacts with it!)

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Looks shiny below, but I think that is the lighting.

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Next is to dirty up the cloaks. They are a few thousand years in the underworld after all. I use Humbrol 110 which their paint wood, but I think it creates a nice dusty effect.

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Now I wash the figures with GW Coelia Greenshade, picking up any "pooling" off the figure with the brush.

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Penultimate stage is the dry brushing. Any white is fine, but I use a number 8 semi- stiff brush. Be careful and brush in one direction, from the head down (this would be where the natural light would hit the figure) and brush along the weapons lengths from the weapon tip back. Also follow the flow of the cloaks. Remember this stage is not highlighting but Ghostifying the figures! 

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Before and after the dry brushing.

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Last process is Varnish, and flock base. As stated customer wanted bases left just gritted. And I am still waiting for the shields from customer.

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Here is another unit I painted for someone else.

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Friday, 25 November 2022

The Battle of Quatre Bras 16th June 1815 - Shako II rules

 

The Hundred Days, also known as the War of the Seventh Coalition, marked the period between Napoleon's return from eleven months of exile on the island of Elba. (re:Wiki)

The lead up to the Battle of Waterloo was made up by a series of manoeuvres by Napoleon to try and outwit the Allies as to where he would strike. Napoleon attempted to split the Prussians under Blucher and the British/ Dutch/ Belgian forces under Wellington and took the customary “Central Position” and fought two battles on the 16th June at Ligny, Napoleon took on Blucher and at Quatre Bras against Wellington he sent Marshall Ney, with orders to take Quatre Bras as quickly as possible and sever the line of communication between the Allies.

In the melee combats the white dice are the combat stats with modifiers and the red & blue dice are the random dice rolls. All Figures are 15mm and are from my collection. Building are 10mm from Battlescale.

Turn1_(1)_4uqHALj9ZBeeCtbHD7W2B6

Here is our take on Quatre Bras, a scenario by Michael Hopper and using Shako II rules. This is a modified scenario similar to the one in the rulebook. 

I played Marshall Ney and my good friend Rob played Wellington and the British deployed first.


Turn1_(2)_xbbxy2PN2GFnpwj5HrvuHn
Wellington deployed the Nassaus under Perponcher in the Bois de Bossu (Bossu woods) Brunswick to their right and Picton's 5th division holding the left flank. Altern's 3rd division would arrive turn 2 and the Guards of Cooke would arrive turn 7 or later, depending on how many Allied units break, as they would be routing down the road the Guards are using, marching towards the battle.
Ney deployed left to right Jerome, Foy and Bachelu. Pire (cavalry) would arrive turn 1 and Kellerman's Heavy Cavalry would arrive turn 7. 

Turn 4
Jerome is pushing his French through the Bossu, but the Nassau are making it very difficult
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First contact with the Brunswickers in the center. The white "flash" is a failed volley marker. First unit to Break.
Turn4_(5)_jphJa1jPVh4Vwwi6u4AybU

The French Columns destroy the first Dutch unit. The figure on the round base donates the unit is Staggered (Shaken). 
Turn4_(6)_nSezL3WXnEkYKKfZyjFvxT 
Turn 5 
Bachelu starts to get organised as he crosses the stream. 
Turn4_(7)_ehqsJX9gzqknSFTcPGb7vW 

Foy continues to press the Allied center
Turn4_(8)_57piBZ1ojcQ8mMh3MmBQEc 

Alten has been ordered to support Perponcher            
Turn4_(11)_2khKScJfT34bRs2cbYGddT 

First French unit to Break, from Foy's division   
Turn4_(12)_gaEYJXsq7ZF8x5ubn1YQEC

Turn6
Foy's division pushes on its fight with Brunswickers        
Turn6_(2)_uvmYkdgJLEaVN7vJasoJt4 

Bachelu now makes contact with Picton's left
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Picton's artillery if Broken                                            
Turn6_(5)_jp1jG1MozaGAeu3J6nnykN 

2nd Rate (SR)Brunswickers are collapsing, but the                                                                                           front line is holding fast & Break another French unit
Turn6_(6)_jR3r3srEwueQm5aEVsLjVQ

SR Dutch of Perponcher Broken
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End of Turn 6, The French Columns have broken the Brunswickers line, but the Black Cavalry should plug the gap.
The French left in the Bossu wood are finding the Nassau a tough nut to crack
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Turn 7
Kellerman's Cuirassiers ride past Ney and onto Glory. 
Turn7_(1)_oQZb86Zi88LPx8TEcTjrYZ 

The Brunswick Hussars charge the French exposed                                                                                          fatigued (House Rule) column, and subsequently Break! 
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The Nassau Charge a French column in the Flank and Break it     
Turn7_(3)_hLavEGzrD8b1ruQoSoxy8h 

Dutch Hussars are Broken when charging behind the wood
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Turn 8
Brunswick Lancers fail a charge and forced to Fall-back, and Break in the rally phase.
Turn7_(5)_gSL3cUfiNVkzk5UCKN4zJ1 

The Dutch Hussar Brigade passed it's turn 7 50% divisional check, so one last ditch charge in turn 8. The first combat was tied, the second round broke the Hussars. 
 Turn7_(6)_385kC1CnmPgE2341NTFnek Turn7_(7)_6FEUau9vKyYrHxYVVJreD7  

End of Turn 8
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Turn 9 

The fight for Bossu wood  
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Picton's lads are holding the Allied left, causing French casualties.
Turn8_(3)_nZT7GbNjPLnDBNWg8Q5CEE Turn8_(4)_841rzjrqRkrdsz2aXr2nBW

Turn10
Kellerman hits home                                                   
Turn9_(1)_qXHNNd8CSVpPqykPT7LrEn 

The French are getting a foot hold in Bossu
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Various melees in the center in which another Brunswick unit Breaks, causing the whole division to Break (75% losses)
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The Cuirassiers Break some Hanoverians                    
Turn9_(4)_82mVMMFKFyY6YvaXjpgfoV  

Brunswickers Breaking back to Brussels 
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The end of turn 10
Turn10_(2)_dNydQefjkiWh8kikQX4N2f Turn10_(3)_fVGguGSiRovQhQwPKRB9Wq Turn10_(4)_4gmWgXzhFs5y8f1F6WKTRk

Turn 11
Saw the French Reorganising for one final push and one melee pushed a unit in Fall-back
Turn10_(4)_4gmWgXzhFs5y8f1F6WKTRk Turn11_(2)_3zVCuo6gXEhtks5x46hdzF Turn11_(3)_3BZc9EhHdMzsSeFAdwDesW Turn11_(4)_5rqNVfDH7cKT4y3RRU9rm1 Turn11_(5)_irHHWdAdXJ7Cq3WSHGuqY2 Turn11_(6)_9YrZNLQUxfFbB5gBnzoz75 Turn11_(7)_9ZVLqaXQmjBAV61tyqBAED

Turn 12 (last turn)
The British finally got some decent melee dice and halted the French.
Turn11_(8)_sfGKjSegfTZxmNzZQjuYCG  Turn11_(9)_m65xagbTGzmM4X41R7oo9x

CONCLUSION & POINTS. 

Victory Conditions

For each formation removed:

·         3 points (Jerome)

·         2 points (Bachelu, Foy, Perponcher, Brunswick, Alten, Cooke)

·         1 point (PirĂ©, Kellermann, Merlen)

At end of game:

·         1 point is awarded to the French for interdicting the Nivelles – Quatre Bras road; either by being on it or across it (A2-A3-B3).

·         2 points are awarded for holding Quatre Bras (either side)

Both Sides

§  Major Victory: hold Quatre Bras and score 3 or more points more

§  Victory: hold Quatre Bras and score 2 points more

§  Minor Victory: hold Quatre Bras and score 1 point more

The French Broke the Brunswickers (2 points) and Merlen (1 point)
The British still held QB Village (2 points)  
Result was a hard-fought draw