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Saturday, 26 September 2020

15mm Napoleonic Prussian vs Austrian- Shako II rules

Some Prussian vs Austrian action. Not historical, I know, but I never get to use them otherwise. 15mm, Pickup armies using Shako II, A few in game shots. 

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The Austrian batteries open proceedings 

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The Prussian Artillery Respond 

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Prussian Left Flank Cavalry

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Turn 2 saw the Prussian Right and Austrian Left clash DSC03680_zps4v96xlwr 

The Prussian Infantry Bounced the Austrian Hussars and the Austrian Dragoons got held by the Artillery 

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And the Austrian Heavies got routed in one go

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Turn 3

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The Prussian Curassier unit has recalled after combat, due to being blown and having taken a casualty.  

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 Turn 4 - The Prussian Jagers fired at the Staggered unit and missed! 

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The Prussian Jagers took 2 casualties and fell back. 

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The games ebbed and flowed into a stalemate after this turn.

 

Thursday, 24 September 2020

15mm Rome vs Germanic Tribe - Sword & Spear rules

 Somewhere in Germania 1st Century BC

Mac (Germanic) and I (Roman) had a game of S & S, 400 points. I went for only two commanders as I thought I would be "overwhelmed" by the Germanic Warbands. I placed my camp right up behind my front line (camp gives morale (Discipline) support).

Roman Army Deployed 1 General and 1 Captain. 5 Heavy Foot (Legion Heavy Auxilleries), 1 Medium Foot (Spear), 1 Medium Archer unit, 3 Armoured Cavalry (1 with impact), 2 Light Archer foot, 1 Light Horse and a camp, giving me 14 dice in the bag DSC03168_zpsxwff9asr 

Germanic Deployed. 1 General and 2 Captains 3 Heavy Foot (Large units), 1 Medium Foot, 3 Noble Cavalry, 2 Light Cavalry, 5 Light foot giving 14 dice in the bag. DSC03169_zpshdhoc7p2 

Turn 1 - Usual manoeuvrings

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Turn 2 - German LH charged and destroyed Roman LH Nomadic Allies. DSC03175_zps9bqgcgmh 

Roman Heavy Auxilleries on the right, move up DSC03176_zpswfeaue83 

Both sides Light Foot start mixing it, in the central wood. DSC03177_zps36eqta4d DSC03178_zpsnbk1kq5p 

Germanic left flank moves up it's Light Foot 

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End of turn 2 casualties: Roman. (points should be 3). Germans have taken no casualties

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Turn 3 - Roman Light Foot rolls some decent dice and Germans didn't. There was another grey dice out of shot, also a 1, as the defender throws an extra dice when in cover and being shot at!

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Roman Impact Cavalry charge a unit of Noble Germans that had no dice dice assigned. Romans destroyed them in one go!

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Roman Cavalry on right flank get ready to charge next turn, but take a casualty from the German Light Foot.

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Roman Infantry move forward.

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 The Roman Impact Cavalry Destroyed a unit of  Noble Cavalry and pursue and hit the Light Horse, but great rolls from the LH causes 2 hits on Roman Cavalry.

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Meanwhile, elsewhere 

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End of turn 3, casaulties - None this turn for Romans 

Germanic:

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Turn 4 - Roman Cavalry charge German LH. DSC03194_zpsdvonru84 

And with 3 Roman dice (5,5,4) against 2 (2,2), the Roman destroy the LH.

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The Roman Cavalry on the right flank, charge the Lt ft, destroying it and pursuing into Noble Cavalry behind, 

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 and receive 2 hits

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Central foot units

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End of turn 4 casualties Roman - Lost a Light Foot unit

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Germanic 

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Turn 5 - The Roman Cavalry on right flank were eliminated this turn, by receiving a third kill.

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 And the Germanic Cavalry pursuit takes it just short of a Heavy Foot unit.

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The Roman Impact Cavalry was having a time of it against a unit of LH that refused to die! DSC03207_zpsw0idbhmo 

End of turn 5 casualties Roman

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 Germanic - Lost a captain and a LH unit this turn.

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 Turn 6 - German Noble Cavalry Charge the spear unit and receive a hit, then a second unit of spears joined the fight. 

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Germanic Heavy Foot start to move up, but is it to late?

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 The Roman General adds himself to the Impact Cavalry, in the end phase, for morale support and to reduce the hits.

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Turn 7 - We decided to play a 7th turn! 

The right flank. Bad dice for the Germans. 2 kills and 2 Discipline tests and a test for the commander, as all the Roman dice won. 

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After 4 turns the Roman Impact Cavalry destroy the Germanic LH DSC03216_zpsn5qnrb3w 

 And on the right flank, the German Noble Cavalry are broken, although the Captain survives to join another unit.

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The Germanic Foot charge in and cause 1 hit and the Romans cause 4 hits on 2 units DSC03219_zpsvew1z7ey DSC03220_zpsegqytbzg DSC03221_zpsg0hfbq0d 

the Impact Cavalry and General are way out on the left flank DSC03223_zps5mezyyht 

End of turn 7 and end of game, casualties. Roman - 11 army points.

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Germanic- 20 Army points. this was to cause an army morale test, and another 4 points would break the army. 

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Another fine game and a Roman victory! Thanks for another tense game Mac!